These workshops center around creative applications of technology, such as Virtual Reality, games and entertainment media, what it means to be using them presently, and how to approach them as both tools and a part of the art making process.
We will explore methodological, logistical, and technical considerations in making with digital tools in an arts context. This workshop focuses on finding a strong design approach that challenges common narratives of creative technology use, with some software skills instructed and further, specific instructing if required.
Equipment you’ll need: Smartphone, Blender software (free) and Quixel software (free)
If you need assistance accessing equipment, please contact Jessica Ibacache at firstname.lastname@example.org
This workshop is for young and emerging artists of colour living around Melbourne.
Suitable for participants of all levels.
You can participate in the full workshop series or select which workshop you’d like to attend.
*To attend the full workshop series, please ensure to book a ticket for each of the three dates.
Donations are welcome, and will contribute to the development of programming for creatives of colour.
Presented as part of MAV’s Ahead of the Curve program.
Supported by The Victorian Department of Families, Fairness and Housing.